If anyone is interested, I uploaded my personal merged and updated table. Last selected item should work, I have no luck with last selected equipment however. Working for current patch SEA Steam version. Microsoft office 2019 crackeado download.
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The table for nioh has an item editor and blacksmith script and i dont understand how to use either of those, i would like to modify some items to do some testing but i cant seem to make it work. I'm trying to use cheat engine to work out the mechanics of a very obscure game that I can't find guides about anywhere. I managed to find all the. Nov 12, 2017 Nioh Complete Edition V1.21 Trainer +9 Options: Inf.Health Inf.Stamina Fast Kill Inf.Items Mega Amrita Mega Gold Inf.Living Weapon Gauge Inf.Living Weapon Gauge Duration Freeze Current Skill Points you are god, thanks god:))).
The source of information - Nioh: Complete EditionDOWNLOAD (70.3 Kb) | 2017-Dec-06 Downloads: 641 |
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I've got tired of time consuming unreliable pointerscan method to find pointers so I wanted to try something new.
I've found this guide about AOB injections to find base adress to wanted pointers ('Injection Copies' section of guide)..
https://web.archive.org/web/20171019202636/http://forum.cheatengine.org/viewtopic.php?t=572465
..but sadly after studying it and trying by myself my script won't execute (no errors, just can't check the box)
So, what I did (game is Nioh 1.21.05):
1. Found wanted adress,
2. Clicked 'found what accesses this adress' on it,
3. Got 3 results. By following guide, I've tested every one of it - so 'show disassembler', and then 'find out what adresses this instruction accesses' on highlited instruction in disassembler window.
The instructions from first 2 opcodes pointed to multiple adresses. Luckily, the instruction from third opcode pointed only to one adress which is the wanted one.
4. Done AOB injection script by following guide already mentioned before :
What I did (added just two lines globalalloc(_playerbase,4) and mov [_playerbase],rdi):
Code: |
[ENABLE] aobscanmodule(blabla,nioh.exe,F3 0F 10 87 F0 00 00 00 F3 0F 10 0D) alloc(newmem,$1000,'nioh.exe'+29D6B5) label(code) label(return) globalalloc(_playerbase,4) newmem: code: mov [_playerbase],rdi movss xmm0,[rdi+000000F0] jmp return blabla: jmp newmem nop nop nop return: registersymbol(blabla) [DISABLE] blabla: db F3 0F 10 87 F0 00 00 00 unregistersymbol(blabla) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 'nioh.exe'+29D6B5 'nioh.exe'+29D68F: BA 4B 00 00 00 - mov edx,0000004B 'nioh.exe'+29D694: E8 30 AB DC FF - call nioh.exe+681C9 'nioh.exe'+29D699: 84 C0 - test al,al 'nioh.exe'+29D69B: 75 18 - jne nioh.exe+29D6B5 'nioh.exe'+29D69D: 48 8B 06 - mov rax,[rsi] 'nioh.exe'+29D6A0: BA 06 00 00 00 - mov edx,00000006 'nioh.exe'+29D6A5: 48 8B 88 30 02 00 00 - mov rcx,[rax+00000230] 'nioh.exe'+29D6AC: E8 18 AB DC FF - call nioh.exe+681C9 'nioh.exe'+29D6B1: 84 C0 - test al,al 'nioh.exe'+29D6B3: 74 1D - je nioh.exe+29D6D2 // ---------- INJECTING HERE ---------- 'nioh.exe'+29D6B5: F3 0F 10 87 F0 00 00 00 - movss xmm0,[rdi+000000F0] // ---------- DONE INJECTING ---------- 'nioh.exe'+29D6BD: F3 0F 10 0D A7 9E 53 01 - movss xmm1,[nioh.exe+17D756C] 'nioh.exe'+29D6C5: 0F 2F C1 - comiss xmm0,xmm1 'nioh.exe'+29D6C8: 76 08 - jna nioh.exe+29D6D2 'nioh.exe'+29D6CA: F3 0F 11 8F F0 00 00 00 - movss [rdi+000000F0],xmm1 'nioh.exe'+29D6D2: 0F 28 CE - movaps xmm1,xmm6 'nioh.exe'+29D6D5: 48 8B CF - mov rcx,rdi 'nioh.exe'+29D6D8: E8 0B EF D8 FF - call nioh.exe+2C5E8 'nioh.exe'+29D6DD: 48 8B 06 - mov rax,[rsi] 'nioh.exe'+29D6E0: 48 8B 88 40 02 00 00 - mov rcx,[rax+00000240] 'nioh.exe'+29D6E7: 48 85 C9 - test rcx,rcx } |
How script looked before editing, right after generating its template:
Code: |
[ENABLE] aobscanmodule(blabla,nioh.exe,F3 0F 10 87 F0 00 00 00 F3 0F 10 0D) alloc(newmem,$1000,'nioh.exe'+29D6B5) label(code) label(return) newmem: code: movss xmm0,[rdi+000000F0] jmp return blabla: jmp newmem nop nop nop return: registersymbol(blabla) [DISABLE] blabla: db F3 0F 10 87 F0 00 00 00 unregistersymbol(blabla) dealloc(newmem) |
5. Saved it to my table, trying to execute it but nope. No error, no freeze, nothing. Checkbox of script won't check.
So.. What am I doing wrong here?
Thank You for any suggestions.
PS. please don't beat me, except simple value search, pointerscanning and noping intructions my cheatengine expierience is next to none.
EDIT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ok, I've read somewhere else that:
Nioh Cheat Engine Table 2017
Code: |
globalalloc(_playerbase,4) |
..should be:
Code: |
globalalloc(_playerbase,8) |
..for 64 bit game like nioh
Also I've replaced:
Code: |
mov [_playerbase],rdi |
with code found in this thread https://forum.cheatengine.org/viewtopic.php?t=611359:
Code: |
push rax mov rax,_playerbase mov [rax],rdi pop rax |
..and now base adress after activating script works and I can set reliable pointer for it manually (_playerbase with f0 offset).
Nioh Complete Edition Contents
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